Kage - Launches into the air to perform a dive attack from a set distance. Charge can be cancelled and stored for later by dashing. Can be charged for more distance and improved juggling. Can transition into followup attacks afterwards.īlanka - Shout of Earth which generates a powerful shockwave along the ground. One avoids highs and mids while the other avoids low. Can absorb an incoming attack and strike a second time.Ĭody - Gains two different dodges. Can be used to hop over projectiles if timed correctly. Can be charged for more frame advantage on block and hit. Ken - Performs a flip kick at a set distance. Not an overhead, but appears to be safe on block.īalrog - Swaying movement that provides some sort of buff.Ĭammy - Spinning kick that moves her backwards. Zeku - Old Zeku summons a ferret that performs a flying kick while Young Zeku summons a bird that drops bombs.Ĭhun-Li - Hazanshu flip kick. Nash - Buffs scythe kick specials so that they strike twice. Can be stuffed after teleport before the attack if you're ready. Bison - Teleports behind enemy and knees them. Can juggle into a slide or even a Critical Art if the attack connects high enough. Vega - Performs a backflip which then transitions into a forward kick. Can either throw a projectile at a 45 degree angle (like Guile's V-Skill 2) or can perform a kick. Laura - Transitions into the air with a hop with two followup options. Can be used to hop over enemy porjectiles. The Sonic Boom will travel towards the ground, similar to Akuma's air fireballs. Guile - Performs a short hop forward then a Sonic Boom. Zangief can follow up with an EX air command grab. With enough of a charge, the opponent will be wall bounced. This was Rose's forward advancing special in previous Street Fighter titles. Attacking it will cause it to bounce into the air. Fast and can lead into quick overheads (aerial attacks).Ībigail - Can generate a tire that rolls from behind him. Rashid - Walljump in mid-air, kind of like a mid-air dash forwards. Mika - Counter which does damage and knocks the opponent back. Necalli - Spews magma on the ground which moves slowly forward towards the enemy, similar to Birdie's can. EX Hundred Hands gives enough advantage to combo into standing medium kick. It's unknown if it is more plus on block. Increased damage and is more plus on hit. Sagat - Next Tiger Knee is buffed, similar to how V-Skill 1 buffs Tiger Uppercut.Į. Lucia - Short-range flipkick which seems to go over fireballs. Upon touching a projectile or Falke's staff, the projectile explodes.Įd - Can perform a standing dash punch or a crouching stationary upper. Leaves opponent in a freeze state.įalke - Generates a projectile that doesn't interact with the opponent. Kolin - Command grab which moves slightly forward. If he's struck while he's waving his arms, he'll spin around the opponent and knock them on the ground. It's unknown if it can negate fireballs.į.A.N.G - Counterhitting attack. Can potentially score a Crush Counter on counterhit. Max charge drops 3 caltrops which linger on the ground for a bit. Drops caltrops in front of her, they stay on the ground with a hitbox like Birdie's banana peel. G - Buffed status where he will keep presidantiality on next knockdown. Continuously charges V-Gauge as the buttons are held.
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